Tag Archives: gaming

World of Warcraft is a Feeling #3

Where was I? Oh yeah, I wrote about Warcraft 2 and Warcraft 2: Tides of Darkness. For some reason Roman numbers don’t work very well online, so I’ll stick with regular numbers. So, what happened after Warcraft 2?

Well, as pretty much every RTS fan must remember: Warcraft 3 happened. Oh my god, what an epic improvement on the game that was. It was one huge leap forward for gaming and I completely missed its initial release. I had moved away from games for a bit, only playing some NHL 2001 or something like that on the odd chance and some Final Fantasy VI. This was in 2002, the game had been out for a short while and after messing about with some copy I got myself the Battle Chest.

A Warcraft Battle Chest was nothing more than the game and its expansion with two guide books. Warcraft 3 was fully called Warcraft III: Reign Of Chaos and the expansion was ‘Warcraft III: The Frozen Throne. The time between Warcraft 2 and 3 was a bit vague, things had transpired but it was pretty tricky to figure it out. Also, the storyline was hard to follow in Warcraft 2 because I never played for very long at one time, so the names didn’t stick. With the fabulous promo video and the epic cut scenes and clearly outlined story, Warcraft 3 was something new, something else and something wonderful.

Summertime Blues

It was a summer holiday and I had to work a lot at the supermarket that year, but during the holiday of my parents I would play all the time when I wasn’t working. I actually threw my matrass down next to the PC so I could save time. Ridiculous, I know, but I was that insanely into it. To follow the whole campaign and learn of the characters like Arthas MenethilThrall and Grom Hellscream (already a favorite from the past along with Korgath Bladefist) and ofcourse Illadan Stormrage. It was miraculous and completely immesive. The game was good for hours and hours of unlimited, unchallenged gameplay.

This was the game you were discussing with your friends, this was a story that you wanted to have retold and tried to trace. It was by far the best thing Blizzard had done this far and the whole sales numbers proved as much. Warcraft III is at the base of the succesful DOTA and League of Legends games and set the bar for RTS games for years to come. So while playing it, I was living in the Warcraft Universe and every moment I wasn’t, I was still there in my head. It was great stuff.

Innovation

Where the previous games had named characters, these had personalities. That was one of the things that Blizzard may have taken from the likes of Red Alert and Command & Conquer. Having characters with personalities helps the player in feeling part of the grand narrative. Something the man from Blizz understood like no other I suppose.

What also helped, was an environment that felt more natural and alive, not the barren wasteland that you were left with in the pervious games. There was a better ambient sound to accompany the setting and critters that you could kill, but also random mobs. Marauding gnolls, rampaging ogres and the ever present Murlocs. Also, the campaigns where you had to rely on skills and fast commanding were so much better and fun to engage in. Landing in Kalimdor with the Orcs really felt like finding a strange and mysterious land, not just the next puzzle. Corrupting the land with the undead felt a bit grimy and wrong, but also awakens the sadist in you.

To me these were major innovations in the game, though probably not as unique as it felt to me, but very significant.

source: Battle.net

Not just single player fun

For me personally, I’ve never been a great online player. Frankly, I sucked on the battle net servers. Battle Net had been launched already for Starcraft players a few years previously, to faciliate online playing. Interesting enough, the online playing was the future and Blizzard was one of the few companies really getting that.

Not only that, the game was so big, that you could discuss it easily with your friends who had started playing it. Funny enough, one of my best friends held the game wrapped up for 12 years before engaging in it, recently finishing the game finally. It was a weird throw back to discuss some elements in the game, since many of them where later sort of rectified in the ongoing narrative of the game in World of Warcraft.

Out of an ocean of mediocre games, this one rose above and beyond and was for me definitely the one that got me hooked forever on the game. It was not long after that WoW was released, which I didn’t start playing at first. I took some time… but I did start with the novels.

It’s just before I got into the biggest and I think best MMO of all time.

The reading of books #13

Another series of books read, this time Plutarch, Greg KeyesDayal Patterson and Richard A. Knaak. From Ancient Rome to the Elder Scrolls and Warcraft.

Plutarch – The Fall of the Roman Republic

source: Goodreads

Yes, another book by Plutarch. This time focussing on the transferral periode from the late republic to the empire, describing the lives of Marius, Sulla, Crassus, Pompey the Great, Cesar and Cicero, who brought an end to the Republic. It’s a fascinating bit of storytelling, where Plutarch clearly shows he’s not in love with Cesar. In fact, he barely manages to keep it out of his words. Then again, none of the figures in this book appears to carry his favor, maybe Marius a little bit in most of his life. Sulla doesn’t get of lightly and Crassus looks like a buffoon. Pompey is the tragic figure in this version of events, together with Cicero I suppose.

The one life missing would be that of Cato, who opposed Cesar for as long as he could. It was a great read, that I enjoyed very much. Enough to order some more actually. What is lacking here, is the pairings with Greek lives. I’m also very curious about those and I must say I doubt the way the publishers dealt with that. All in all, it gives good insights in a highly confusing period of our ancient history.

Dayal Patterson – The Cult Never Dies: Volume 1

Source: Goodreads

Dayal Patterson started something big with his first book ‘Black Metal: Evolution Of The Cult’. It was not enough, he had the desire to catalogue the entire black metal scene and its aspects, so here is the second book and first in a continuing series of looking at the blackest music genre you can find. Patterson takes a clean, journalistic approach to bands like SatyriconSilencer and Mgla and many, many more. It opens up the scene to new investigators, without disclosing all and keeping its edge of mystery in place.

The print looks minimal, which is good. The pictures are only in black and white, which is also rather enjoyabable and fitting. Patterson illuminates specific sections in this book, like the Polish black metal scene and the SDBM scene that emerged as a progenitor of post-blackmetal. He does this by taking out pivotal bands, but also interesting marginal acts to illustrate the broader whole. A well worth read for fans of the genre and intriguees.

Greg Keyes – The Infernal City

Source: Goodreads

This is the very first novel of the Elder Scrolls franchise by Bethesda (known for their game Fallout mostly, but also Skyrim). The book tells the story of a human character Annaïg and an Argonian called Glim (Lizard people) in the world of Tamriel. A strange floating city approaches and brings doom to the lands. Annaïg and Glim decide to assault this city and try to warn others of the coming doom. While being captured by the dark denizens of the city, they succeed in reaching prince Attrebus.

Another story there unfolds, with the Prince’s life being under threat and his carreer an apparent illusion to facilitate Empire propaganda. The central imperial city has little interest in helping those under attack by the floating city on the fringes of the empire (even just outside it). Attrebus sets out to carve his own destiny and to become the person he is supposed to be as a prince. The book is well written and the characters do get some background, though sometimes they are a bit foggy in personality. The work introduces the figures and peoples of the Elder Scrolls universe and thus makes for a nice read and introduction. Now I should get part two though.

Richard A. Knaak – Night of the Dragon

Source: Goodreads

I felt this urge to read the only Warcraft book that was still unread on my shelves. Probably I was not up for some literary masterpiece, but the writings of Knaak for Blizzard are always fun and catchy. So I started reading this follow up to Day Of The Dragon, the very first in the novel series of Blizzard. In this book we return to the doomed mountain where the first novel took place and the same key players converge, unwittingly of eachothers whereabouts on Grim Batol. Krasus, the dragon/mage, Vareesa Windrunner and a bunch of angry dwarves.

The plot deepens, when another of the black dragon flight emerges and plans to…dare I say? Take over the world. This time the book does not involve Deathwing, but some familiar elements of his evil will return in this story. It rekindles and connects other  storylines, which is always very pleasant for an afficionado of the game like myself. The series of near-death escapes is a bit too dense for my taste though, but you can’t win ’em all, can you now? Looking forward to maybe playing some more in that fabulous world of Azeroth.