Tag Archives: blizzard

World of Warcraft is a Feeling #3

Where was I? Oh yeah, I wrote about Warcraft 2 and Warcraft 2: Tides of Darkness. For some reason Roman numbers don’t work very well online, so I’ll stick with regular numbers. So, what happened after Warcraft 2?

Well, as pretty much every RTS fan must remember: Warcraft 3 happened. Oh my god, what an epic improvement on the game that was. It was one huge leap forward for gaming and I completely missed its initial release. I had moved away from games for a bit, only playing some NHL 2001 or something like that on the odd chance and some Final Fantasy VI. This was in 2002, the game had been out for a short while and after messing about with some copy I got myself the Battle Chest.

A Warcraft Battle Chest was nothing more than the game and its expansion with two guide books. Warcraft 3 was fully called Warcraft III: Reign Of Chaos and the expansion was ‘Warcraft III: The Frozen Throne. The time between Warcraft 2 and 3 was a bit vague, things had transpired but it was pretty tricky to figure it out. Also, the storyline was hard to follow in Warcraft 2 because I never played for very long at one time, so the names didn’t stick. With the fabulous promo video and the epic cut scenes and clearly outlined story, Warcraft 3 was something new, something else and something wonderful.

Summertime Blues

It was a summer holiday and I had to work a lot at the supermarket that year, but during the holiday of my parents I would play all the time when I wasn’t working. I actually threw my matrass down next to the PC so I could save time. Ridiculous, I know, but I was that insanely into it. To follow the whole campaign and learn of the characters like Arthas MenethilThrall and Grom Hellscream (already a favorite from the past along with Korgath Bladefist) and ofcourse Illadan Stormrage. It was miraculous and completely immesive. The game was good for hours and hours of unlimited, unchallenged gameplay.

This was the game you were discussing with your friends, this was a story that you wanted to have retold and tried to trace. It was by far the best thing Blizzard had done this far and the whole sales numbers proved as much. Warcraft III is at the base of the succesful DOTA and League of Legends games and set the bar for RTS games for years to come. So while playing it, I was living in the Warcraft Universe and every moment I wasn’t, I was still there in my head. It was great stuff.

Innovation

Where the previous games had named characters, these had personalities. That was one of the things that Blizzard may have taken from the likes of Red Alert and Command & Conquer. Having characters with personalities helps the player in feeling part of the grand narrative. Something the man from Blizz understood like no other I suppose.

What also helped, was an environment that felt more natural and alive, not the barren wasteland that you were left with in the pervious games. There was a better ambient sound to accompany the setting and critters that you could kill, but also random mobs. Marauding gnolls, rampaging ogres and the ever present Murlocs. Also, the campaigns where you had to rely on skills and fast commanding were so much better and fun to engage in. Landing in Kalimdor with the Orcs really felt like finding a strange and mysterious land, not just the next puzzle. Corrupting the land with the undead felt a bit grimy and wrong, but also awakens the sadist in you.

To me these were major innovations in the game, though probably not as unique as it felt to me, but very significant.

source: Battle.net

Not just single player fun

For me personally, I’ve never been a great online player. Frankly, I sucked on the battle net servers. Battle Net had been launched already for Starcraft players a few years previously, to faciliate online playing. Interesting enough, the online playing was the future and Blizzard was one of the few companies really getting that.

Not only that, the game was so big, that you could discuss it easily with your friends who had started playing it. Funny enough, one of my best friends held the game wrapped up for 12 years before engaging in it, recently finishing the game finally. It was a weird throw back to discuss some elements in the game, since many of them where later sort of rectified in the ongoing narrative of the game in World of Warcraft.

Out of an ocean of mediocre games, this one rose above and beyond and was for me definitely the one that got me hooked forever on the game. It was not long after that WoW was released, which I didn’t start playing at first. I took some time… but I did start with the novels.

It’s just before I got into the biggest and I think best MMO of all time.

World of Warcraft is a feeling #2

Warcraft returned to me with the second incarnation of the game.  That took some time, because to be honest I never had that first edition on my ow pc. I had to go see my friend for that.

I think the way I got the game Warcraft II is already rather iconic for that time. Remember that glorious days when the internet was still rather new and far off? My dad would go to computer nights to get software. Basically, he would let me tag along and everyone was waiting for the guy with the Twilight discs. Remember those? If you had acces to them in that time, you were the bomb. I managed to get my hands on one at some point in time, which had GTA London on it.

Sourcce: Wowwiki, artwork by Chris Metzen, instrumental in sparking ones fantasy

So we were scrolling through lists of installable content when my eye caught the glorious title I needed (I wasn’t looking for it, but there it was): Warcraft II and Warcraft II: Beyond The Dark Portal. The game was installed on our PC and the glorious quests to defend Azeroth could finally start from our own home.

The story of Warcraft II becomes more dense and coherent. Characters emerge and re-emerge, like the fabled Lothar and ofcourse the newly introduced Paladin class with Uther The Lightbringer at their head. More units, more complexity and also much more fun. What I liked most were the heroes, that gave more depth to the story, the variation in terrain and the possibilities to persue air, water or land battles.

Names like Terron Gorefiend, Korgath Bladefist, Ogrim Doomhammer and many more sounded great. I love how they all sometime in the future would show up again, but it sparked my interest and imagination. What I liked particularly much in this version of the game, was the ability to create your own levels. This was also a feature of the later Starcraft, which allowed you to deply hero units (not hero’s as in WCIII, more like unique characters) and all sorts of special stuff. Ofcourse, the levels I build were shit and not at all fun to play when it came down to it, but no matter. The ability to be part of this world and create in it was enough at the time.

We played it together, in turns or just watching eachother play it. It was discussed with my close friends even. The story was kinda being made up on the spot. The story telling was not that clear as yet, but we were fighting Orcs! With Knights! It was epic.
It’s hard to explain today with the old footage why it got to me so much. Why this game defined my gaming experience for the next decades and why I still rarely play other games. It was the epic quality of the music, the grand story and the ability to be in control of all that. It’s  the complete product that Blizzard creates, which is so important in teh experience you have as a player. It was awesome.  Warcraft I captivated me, but it was Warcraft II and that amazing expansion ‘Beyond The Dark Portal’ that cemented my love for this game.

I don’t often dedicate a post to someone, but I’d like to dedicate this one to my brother. He was, is and always will be a better gamer than I am, but has never shied away from taking the time to take me along on his quests. I’m very grateful for that, for sharing the magic, even today.

World of Warcraft is a feeling #1

Source: WIkipedia

In general people assume I’m a gamer, because of Warcraft. By that I mean, people that don’t know me very well. Sure thing, I play various games on our monthly game nights (we hold them with a small and variying group of friends)., but the amount of video games I’ve played is small. Sure, I had days where I would try various ones, but in general it was never much. There’s a few games I did play a lot and one of them, though the word ‘franchise’ might be better, has always had a special place in my heart.

I played video games since I had acces to a Commodore 64 and quickly had a love for the good old RPGs and such, but there was hardly any of that. It took some time for me to get to that. I also played on a Super Nintendo  and a Game Boy, so Lufia and Zelda are no strangers to me. It was the game I played at a friend one day though, that captured me. I was allowed to pick a game from the list and chose the one with the resounding name ‘Warcraft’.

We played for hours, not realizing our mission we started building an enormous expansive conglomoration of buildings over a couple of days. Suddenly other creatures started marching into the screen, which were Orcs. We fought the bravely with our confused mayhem of wizards, clerics and foot soldiers and victory was ours… if we ever figured out about that bridge we had to cross to get to the enemy.

Now, back in that time there was so much on the market when it came to games, so I never got my hands on Warcraft: Orcs & Humans. I only played it at the friends house, but I loved that game. I loved the Tolkienesque setting of humans and elves fighting Orcs (not sure about the elves, but for sake of argument). The game play felt innovative, new and challenging and I was captivated by this game.

The cinematics where impressive, there was a guy speaking about epic warfare between Orcs & Humans. I mean, there were cinematics! What was also really cool is the general atmosphere of seeing a map, a war room with two people on a table and hearing a story every quest. It totally added to the experience, which was quite new. Granted, if you look at videos of the game now on youtube it will be hard to imagine how captivated we were by it. I had been reading Tolkien already and it made a major impact on me, so this game was exactly there at the right moment.

Source: Battle Net

It took some time for it to re-emerge and become the game we played forever. More in a following chapter about my favorite game.